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  04-23-2018, 03:14 AM

tdm - Snowblind
#1
Snowblind is a small infantry-focused snow map intended for deathmatch and team deathmatch.  It features a road to an abandoned castle surrounded by gently rolling hills covered in trees.  There are flatter open paths throughout the map to accommodate cavalry and help break up the terrain.

Any and all criticism is welcome and appreciated.  I have tested it with bots but that is of limited use.  I am not confident in the spawn placement, prop scales, or if the amount / lack of cover or vegetation is appropriate for an infantry map.

[Image: snowblind_b3_overview.png]
[Image: snowblind_b3_01.png]
[Image: snowblind_b3_02.png]
[Image: snowblind_b3_03.png]
[Image: snowblind_b3_04.png]
[Image: snowblind_b3_05.png]


http://www.yakfighter.com/warband/scn_multi_snowblind_b3.sco


scn_multi_snowblind_b3 multi_snowblind_b3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000040000c910003e8fa0000538900003e9e00005301
0
0
outer_terrain_snow
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#2
(09-22-2016, 01:03 PM)Connor Wrote:  Any and all criticism is welcome and appreciated.

I like your character's hair.

[Image: meWCZmj.png][Image: 9CsjuZz.jpg]
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#3
Looks like a good infantry map. Hopefully all of those trees would encourage people to use infantry over cav or archer.
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#4
(09-22-2016, 11:08 PM)Rubbing Wrote:  Looks like a good infantry map. Hopefully all of those trees would encourage people to use infantry over cav or archer.

Where there's a will, there's a way (for me to put an arrow through your skull Tongue )

"Crack Shot. One Shot. One Kill."

Best songs ever- https://www.youtube.com/watch?v=qklYFKA8kl0 http://www.youtube.com/watch?v=_wY6i5vRlUU

Someday my arrows will find you,
Pierce that armor that binds you,
One shot, will remind you
You're up against de Montalban!

If I should ever miss you,
Don't fret, next one will kiss you,
One shot, will remiss you
you're up against de Montalban!

“Anti-intellectualism has been a constant thread
winding its way through our political and cultural
life, nurtured by the false notion that democracy
means that ‘my ignorance is just as good as your knowledge.’”
- Dr. Isaac Asimov

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#5
This map has been added to the development module. I need you to add me on steam to schedule testing. http://steamcommunity.com/profiles/76561198009721303
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#6
Awesome!  Sent a friend request as http://steamcommunity.com/id/yak_fighter
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#7
Played this last night on TDM. Only issue I saw was that on a couple of instances I spawned in the middle of the other team.
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#8
(10-10-2016, 12:18 PM)Rubbing Wrote:  Played this last night on TDM. Only issue I saw was that on a couple of instances I spawned in the middle of the other team.

Without looking at the SCO, I suspect what happened is that there was no entry_point 0 placed. In DM/TDM, you need entry points 0-32 for team 1 and 33-64 for team 2 to be placed, or people will spawn randomly for however many spawns are missing. When you place entry points, they naturally start at 1 and increase by 1 for every point you put down, so you actually need to make sure you explicitly place one down that has var1 replaced to be 0 if you want to fix all spawn points.
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#9
Played it again last night and I saw a few other people in chat saying they spawned around enemies too often. If that issue can be fixed I think it will be ready.
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#10
it's 0-31 and 32-63 for team spawns. 64 is some kind of objective flag i think.

The Hyrcan Tiger
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